Saturday, May 23, 2009

So what had happened was......

We had our meeting and it was pretty successful in terms of plotting things out and coming to decisions.

Since material is the important thing for the moment, it will be more important than a health feature. Health will be put in later, for now the player will have to restart the level when they run out of materials, though materials will be respawning in the level.

Dan now has all my interface materials from the other group and will be applying them to our game.

Jamal is sketching out more ideas for levels to be presented on tuesday including 2-3solid ideas to be considered for being imported into the game. These ideas are all to be block outs and not fully rendered.

Todd is working on a new schedule to be announced at the next meeting when all members are present and is also waiting on the coding from Tom.

Krissy and I are to decide who is responsible for which models and and on the overall art style since the former art director is no longer a member of the group.

The possibility of the main character having only one weapon, a cattle prod, broken mop/broom, or electrified nightstick, throughout the game.

2 comments:

  1. Yeah adri that is a good job on the blog. So i want to figure out what you guys be modeling. I dont want you guys to wait and it is to late. so decide tonight or buy monday due to the holiday. I just want to get the ball rolling and i will post all the things that i drew for the UI and let you guys know what i come with . Have a nice holiday. and dont forget to do some work ok.

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  2. Maybe the cattle prod could tie into another variable to add difficulty like you need it to get past certain bunnies?

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