EDIT: The walls all work now, the new ones I put in were not working for a bit. I can make them all work now and I think the only thing I want to work on now is the pipe makeing the game go to the win frame. If any one has any concerns about things in the level working a certain way, such as the walls example here or the multiple level illusion fell free to ask.
Thursday, May 28, 2009
Level View
The astetics of placing things in layers is what I just went through with the team. The picture is of the player being able to jump on something or go up a level in the view. I also tried to make the place tiles have as little visibility as possible so the background would show. I think this may have cause the rays that the player cast when he moves to miss some of the tiles because they have no fill in the middle. They can be changed to match the floor though so its not a big issue but it did teach me more about how the player movement code works.

EDIT: The walls all work now, the new ones I put in were not working for a bit. I can make them all work now and I think the only thing I want to work on now is the pipe makeing the game go to the win frame. If any one has any concerns about things in the level working a certain way, such as the walls example here or the multiple level illusion fell free to ask.
EDIT: The walls all work now, the new ones I put in were not working for a bit. I can make them all work now and I think the only thing I want to work on now is the pipe makeing the game go to the win frame. If any one has any concerns about things in the level working a certain way, such as the walls example here or the multiple level illusion fell free to ask.
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Whoo Hoo Progress!
ReplyDeleteWe just have to make the level be all pretty and uninterupted by the grid.