Tuesday, May 26, 2009

The Schedual

May 28
Todd – array for item collection
Jamal – Level plans for stages of difficulty, Assets for the level objects
Adrianna - Model sheet for character/prop
Dan – UI flowchart for menu done with concepts
Krissy – model sheet for character/prop


June 2
Todd – array holds item and pipe is in level
Jamal – 1 level blocked out for testing rabbit movement
Adrianna – Prop model sheets done, work on props in order of importance, pipe first
Dan – Concepts done and menu layout done, some sounds in game(main thing for testing today is menu and sounds)
Krissy – work on main character, left and right view first

June 4
Todd – work to make player repair pipe
Jamal – Layouts done, two working levels for testing items today
Adrianna – Character/prop art in game working, Have the main character face left or right by Saturday
Dan – UI is understandable and sounds work within the main game
Krissy – Character turns left and right in game for testing today

June 6 Interfaces

June 9
Todd – Next level loads and pipe repairs in second level
Jamal – 3 levels of difficulty, blocked out with art placed in them
Adrianna – Place holder 2D art done for each direction of rabbits and main character
Dan – Interface and menu layout done. All sounds needed for prototype working in game
Krissy – Props and final level concepts done

June 11
Presentation



The schedule is updated. Focus on getting work for interfaces to a point were we can get the concept across. Things like walking and envoiroment sounds, characters facing left and right, and the most important props.

1 comment:

  1. IT's a very workable schedule and we should be able to meet it no problem. We'll get this done before Interfaces. Thank you Todd.

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