I wanted to just clarify for the blog and for Krissy what the game idea that we decided to go with is. We took the basic collect and repair mechanic and i combined that with an idea form the game "Plants vs Zombies". In this game there are waves of attack were you start out with nothing them move on to a new playing field. what I thought was that we could take the levels and make them the different stages instead of the travel through the level.
The round starts and you have to collect the materials from around the map while avoiding the rabbits. We're still thinking of the combat whether you can re spawn instantly or kill or knock out the rabbits but you collect enough material and you can hopefully fix the pipe before enough gas from it escapes into the room and kills you. I think we should also come up with another obstacle variable because it seems too simple right now. For you Krissy ill show you the power point I have from the Saturday meeting.
Sunday, May 24, 2009
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We have it where along the board there are certain spaces that can't be passed and the bunnies can attack you. Aside from the health is now just material variable and the possibility of weapon damage there is no real need to deviate from the original mechanic is there?
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