Story wise it will be about the same, but to fit the idea and the assets better it will be that the space research center is next door and that this factory just makes the gas as a resource used for the current generation of rockets made form samples found in the specimens brought back from space.
For the defensive materials I thought maybe the wrench you don't get till the third area will be permanent unlike the broom which could only be used a few times to knock out enemies. This could help enforce the thinking that some materials like the replacement pipe is better than other materials if we are still going with the fact that some materials will last longer than others. Also maybe you could need it to use the replacement pipe since that's the only one that could not be broken.
Area 1
The janitors area and maintenance hall. One pipe here to ease the player learning about how to repair the pipes, and the sounds the broken pipe and the enemies make.
This area will seem like just a few rooms with no central area.
- 1 pipe
- 2 materials
- One broom for defence
- Duck tape and String are the only available things
Area 2
The offices above the factory floor. This area will have one of the pipes closer to the entrance but this will be the last "learning pipe" in the game the rest they will have to find and work for. This area will have 5 materials and 3 pipes. The materials are in closets and random places off their main path. The replacement pipe is behind one of the pipes so you need to work the hardest to get at it.
This area will have two main offices that will have smaller rooms between them.
- 3 pipes that are scattered about with one in front
- 5 materials all of them (replacement pipe, string and cloth, wire, and duck tape) with one more duck tape since it's the weakest
- 2 or 3 brooms depending on how much they can be used
Area 3
The factory floor. This area will have 5 pipes two of each material except for the replacement pipe and will be a center piece for the game.
The factory area will have the biggest main are with two sub areas. A small lab and an area with storage. The storage area would have the breach point for the enemy so it's in the back. The area will have smaller rooms interconnecting and breaking off into there own little parts some leading back to the factory floor. I have few ideas for the lab itself such as finding a number combination or a certain material just for a pipe in this area that is unique. that could be something that we add if we fell we want to break game play up a bit.
- 5 pipes, one might need a special type of repair
- 2 of each material except replacement pipe
- 3 brooms and 1 wrench
Todd this looks great. The idea about only being able to use the broom a couple of time is exactly what I was thinking. And it makes sense that you'd need the wrench to put the replacement pipe on. From the sound of it the areas will be sweet. Can't wait to see the flowchart. Good Job.
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